Star wars : The Dark Ages
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Star wars : The Dark Ages

This is an New Star wars Rpg. Its an Rpg with Canon and costum Characters. Take a look en enjoy. (Still working on it)
 
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Anakin
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Anakin


Male Number of posts : 204
Age : 33
Power : 2.800
Job : Jedi Knight
Weapon(s) : Blue LightSaber, Green Lightsaber
Good or Evil :
Fighting system Left_bar_bleue74 / 10074 / 100Fighting system Right_bar_bleue

Hp : 1.220
Str : 1.580
Force : 1.080
Int : 142
Spd : 1.210
Money : 760
Bp : 6.5
Registration date : 2008-09-10

Fighting system Empty
PostSubject: Fighting system   Fighting system Icon_minitimeWed Sep 17, 2008 9:16 pm

This is the new battle system:

Battle System and Stat system

When you have death match, K.O battle, Quest battle, or Saga battle you must use stats, So the turn bases would be as follows-
The person with the highest speed goes first, on the attackers turn you can many different things, first off you can use anyone of your techniques, that is if you have the ki to use it or if the attack has some special requirement for you to use it. When you attack you can do what is known as a custom combo meaning you could use any of the BASIC attacks in a five hit combination, but if a none basic attacks states it can be used to start or finish a combo that would mean you can use it to begin a combo so if I use four punches and then I can end the combo with what is known as a combo finisher. Then there are pre-made combos which could be bought at the attack store of the fourm. Now aside from attacking you can perform one supplementary technique, up to five physical attacks, one transformation, charge Ki, or use an item. A winner is a declared when a person’s HP hits zero, and when you win a battle you have the choice killing your opponent or letting them live.

Team Battles/spars-
Team battle are preformed the exact same way as the a one-on-one battle

Rounds-
Rounds occur in any kind of spar or battle, you seen one round is 10 posts. (see Stat gains for more information.)

The defender has three choices and here they are you can use up to three of theses a battle no more no less-
Block- Halves the damage of the one coming attack, if used on a finishing energy attack it takes two
Dodges- completely dodges the oncoming attack, and it takes 2 dodges it dodge a super energy attack. Also if your speed is x3 your opponent then you can dodge any move that doesn’t say cannot be dodged and that wont even take up a dodge spot.
Counter- Can counter an attack of a similar type with another, the difference of the damage of the two attacks it taken to the person who used the weaker attack. If used on a finishing energy attack it cost two
You can only use these options three times per battle.
Deflect- the user can deflect a force based attack and it lowers the damage by 75% and if used on a finishing energy attack it cost two deflects

Calculating damage and deducting ki-
When an attack or technique says 10% dmg for example it means the dmg is 10% of your current power level, the ki cost is the same as the dmg of the attack. When it says times your pl by 1.5 that is just what it means, also when a move stats ki or hp drain of 5% per turn, that means you lose 5% of your max hp or ki per turn, until the effect runs out.
Note: all attacks cost ki but the basic attacks and yes ki blast cost ki.

Status Effects-
Paralyzed- when you hit by a move that says can paralyze a limb it means that that limb cannot be used for the rest of battle, and you lose 1% of your max hp per turn

Sever- When an attack stats that it can sever a limb that means that they will lose that limb unless they eat a seanzu bean or get in an rejuvenation chamber, and you will take 3% of your max hp and ki per turn. Once the battle is over you can get that arm patched up so you don’t lose health every time you go into battle, but that just means you can no longer use two handed moves.

Battle stats-
Powerlevel- the overall power of your character
Hp: Their Health
Force: The force of the fighter
Str:Tthe physical might of your character
Spd: The speed of your character / if its double then your opponet, then you get an extra avoid.


Blocks: 3/3
Avoids: 2/2
counters: 3/3
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